tag:blogger.com,1999:blog-7652921.post2877939396332408333..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Space, as Douglas Adams used to say, is big.Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7652921.post-51418451439121117222021-01-13T14:38:01.645-06:002021-01-13T14:38:01.645-06:00I've played with home-ruled expansions to trav...I've played with home-ruled expansions to traveler world creation and I found if yuo add in a few more variables to the equation and roll honestly (no automatic occupied or occupied worlds) you get a whole lot of uninhabitable solar systems to anything but high tech groups.<br /><br />The more stars there are nearby the more likely some catastrophic star-related doom would burn away some adjacent civilizations and life itself as well.<br /><br />I feel it would be best to take the sub-sector maps of traveler as hyperspace maps of systems reachable by the technology in the game as opposed to a cataloging of every possible physical star in close proximity. JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-43060172302936963982021-01-12T08:12:45.111-06:002021-01-12T08:12:45.111-06:00I always assumed Traveller maps didn't show ev...I always assumed Traveller maps didn't show every star. They show every star that has planets; i.e., places adventurers would want to go.Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-80200388403209373352021-01-12T05:16:33.920-06:002021-01-12T05:16:33.920-06:00Those are good considerations to keep in mind when...Those are good considerations to keep in mind when developing a more realistic sci-fi universe. However, given 10 million stars in the cluster, it's just a matter of fine tuning the Drake Equation a bit to get a least some native lifeforms in the cluster. If you're playing something like Traveller already, there's probably already abundant life. And colonization from without opens up a lot of possibilities. <br /><br />Also, I think planetary migration might be a fun thing to explore in the setting. Planets aren't zooming around fast enough for it to directly impact in-play activities, but you could hide an ancient settlement by putting it in orbit around the wrong star.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-18993081530888569202021-01-11T15:00:03.149-06:002021-01-11T15:00:03.149-06:00It used to be thought that stars in a globular clu...It used to be thought that stars in a globular cluster would be unlikely to have planets because they are very old and thus have a low metallicity (i.e. abundance of elements heavier than helium). I guess that this idea has been questioned recently, since planets have been found around low metallicity stars. However, globular clusters (or other regions with a very high number of stars/cubic light year) are bad neighborhoods from the point of view of life. Orbits of planets can be perturbed by nearby stars, and planets can even be swapped between stars. Corathonhttps://www.blogger.com/profile/15453135801686019143noreply@blogger.com