tag:blogger.com,1999:blog-7652921.post115946505017542618..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: How to Awesome-Up Your PlayersJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger40125tag:blogger.com,1999:blog-7652921.post-40299802626727045342012-08-31T18:02:02.932-05:002012-08-31T18:02:02.932-05:00Dudes who have a problem with this post, reread th...Dudes who have a problem with this post, reread this: "Now, what I'm about to lay on you won't work for every campaign. Really, my comments are only applicable to the kind of game where kicking asses and taking names isn't a job, it's a calling. What I'm here trying to do is to outline how you as the DM can empower the players to make the game a non-stop high-octane freak-out."<br /><br />Okay?<br /><br />Second, take a look back at the recent Wessex game posts from Mr. Rients' recent Wessex D&D game. The characters are not overpowered, not by a long shot.Jessehttps://www.blogger.com/profile/12909909813154375839noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-25724427501108670322012-05-29T19:28:58.665-05:002012-05-29T19:28:58.665-05:00This is a great post, but it's mostly wrong. ...This is a great post, but it's mostly wrong. In weaker moments I've run games with your philosophy, and the players have gotten bored- they could sense there was no tension.<br /><br />One of the most exciting games I've ever run had an long, extended encounter that was a rip-off of the Temple Of Doom mine car chase. I'm not exaggerating, here- the gamers were on their feet, screaming, white-knuckled, adrenaline pumped- it was wild, especially considering we were reacting so intensely to an event that we were all just imagining was happening:<br /><br />http://www.youtube.com/watch?v=RCEc_043-Fc<br /><br />Adventure fiction thrives on the feeling of danger, and the excitement comes when the heroes survive that danger seemingly against all odds, ideally by the skin of their teeth. Any screenwriting book will tell you that an overwhelmingly powerful enemy is the first rule to creating an exciting story.<br /><br />Now, kick-ass heroic actions at the right time, when the players have their backs against the wall, that's when they count in spades.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-49154990893078669972011-10-27T15:12:18.472-05:002011-10-27T15:12:18.472-05:00Definitely need more GMs with your attitudeDefinitely need more GMs with your attitudecoptop1http://www.n00balert.comnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-50687552511952261682010-10-28T01:22:26.688-05:002010-10-28T01:22:26.688-05:00I was just told about this blog post, and love it ...I was just told about this blog post, and love it so much I have to comment, even though it's been years since the original post.<br /><br />I ran a campaign once in a style very much like what you describe. No characters died in the campaign, but then, there weren't a lot of combat encounters. No big surprise that one of the players decided to drop out after the first year. He was accustomed to a different style of play.<br /><br />The remaining players stayed with it for another three years, because there was an actual storyline to the campaign and mysteries for the characters (and players) to solve. I was continually modifying the campaign based on the decisions and actions of the PCs, and the players loved that what their characters did had an actual and obvious impact on the campaign world.<br /><br />So I lost one player. Later I gained another one, and his PC had to start at level 1, while everyone else was at level 9 or so. I put it out of my mind what level he was, and challenged him as though he were the same level as everyone else. He still survived the campaign, and went on to become as powerful as any other PC in the campaign. He later told me that he had been a bit upset with me at first that I had made him start at level 1, but that by the end of the campaign it had been one of the greatest role-playing experiences he'd ever had. Now, if I'd used another style of GM'ing, do you think his PC would have survived? I think not. And he would have been robbed of having that great role-playing experience.<br /><br />This style of GM'ing is obviously not for everyone. But for those who embrace it, it is a hell of a lot of fun. PCs begin to attempt heroic actions that very easily might get them killed if the GM always puts game mechanics before having fun. And you know, there were a few times when PCs were very close to dying, so there was still that element of suspense. In fact, because it was not something that was constantly happening to them, to be in peril for their lives, it was all the more suspenseful when those situations did occur. Think about it; if you're constantly in peril for your life, what's the suspense? The suspense is not whether you will die, but when. Some players like a game where they believe their PCs have a decent shot of surviving to the end of the campaign. And if they do survive all the way through those thousand Chinese hells, then they will have earned some fond memories of your campaign.Khayd'haikhttp://eposic.net/blog/noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-89945190879610194372010-08-19T03:20:51.841-05:002010-08-19T03:20:51.841-05:00Having players risk loss in their adventures and h...Having players risk loss in their adventures and having to earn their rewards does not in any way require being controlling, or mean stifling creativity. <br /><br />Pacing, risk and reward, escalation, and resolution are all basic parts of a good story. <br /><br />The post does tend to gloss over the risk and earn aspect in favour of the gushing about rock-star levels of awesomeness, but to break out a little Ator... if you look deep into his eyes, you can see it. It is definitely there.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-83336974392335592302010-01-08T18:40:58.774-06:002010-01-08T18:40:58.774-06:00^ Um wtf? Three posts of spam links in Arabic? Won...^ Um wtf? Three posts of spam links in Arabic? Wonder if they do that to get past spam filters. <br /><br />Anyway, awesome post. If anybody has misgivings about busting out a magic 8-ball at the gaming table, they need to relax and just have fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-40420228352321433402009-09-25T09:52:21.855-05:002009-09-25T09:52:21.855-05:00الغامدي
بني شهر
العجمي
العجمان
دلوعه
السدحان
الشرو...<a href="http://www.xn--mgbay6b9bi0b.com" rel="nofollow">الغامدي</a><br /><a href="http://www.xn----0mc2al2gis.com" rel="nofollow">بني شهر</a><br /><a href="http://www.xn--mgbk2b3bh4a.com" rel="nofollow">العجمي</a><br /><a href="http://www.xn--mgbao5cwcii.com" rel="nofollow">العجمان</a><br /><a href="http://www.xn--ugbu6and.com" rel="nofollow">دلوعه</a><br /><a href="http://www.xn--mgbarht5hsa.com" rel="nofollow">السدحان</a><br /><a href="http://www.xn--mgbui1dh0a.com" rel="nofollow">الشروق</a><br /><a href="http://www.xn--mgbc1a2ec2b.com" rel="nofollow">البريك</a><br /><a href="http://www.xn--mgbac1e7bds3a.com" rel="nofollow">العبيكان</a><br /><a href="http://www.xn--mgba7c0bcd2b.com" rel="nofollow">المعالي</a><br /><a href="http://www.xn--mgbac8b1ej.com" rel="nofollow">البسام</a><br /><a href="http://www.xn--mgba6b2cff.com" rel="nofollow">النماص</a><br /><a href="http://www.xn--ngb7a3a.com" rel="nofollow">كعب</a><br /><a href="http://www.xn--mgba5b9bm3b.com" rel="nofollow">الصافي</a><br /><a href="http://www.xn--ugb9bk.com" rel="nofollow">ندى</a><br /><a href="http://www.xn--mgbug0eggmt.com" rel="nofollow">الرومنسي</a><br /><a href="http://www.xn--wgbe7ceip.com" rel="nofollow">رومنسي</a><br /><a href="http://www.xn--mgbexi7fhhov.com" rel="nofollow">الرومنسية</a><br /><a href="http://www.xn--mgba3aj6fhijey.com" rel="nofollow">الرومانسيه</a><br /><a href="http://www.xn--mgbq4a4bb.com" rel="nofollow">الدلع</a><br /><a href="http://www.xn--mgbe1fdaf.com" rel="nofollow">الملكة</a><br /><a href="http://www.xn--mgb0dcaeo.com" rel="nofollow">الملكه</a><br /><a href="http://www.xn--mgbtc6fc.com" rel="nofollow">زهران</a><br /><a href="http://www.xn--mgba3ad3gpe1a.com" rel="nofollow">الزهراني</a><br /><a href="http://www.xn--mgbb1ag9ibb.com" rel="nofollow">سيبيريا</a><br /><a href="http://www.xn--mgbux7bg5a.com" rel="nofollow">العمري</a>بني تميمhttp://www.xn----0mch2iac2ad.comnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-64293029333412298682009-09-25T09:51:44.844-05:002009-09-25T09:51:44.844-05:00My favorite entry so far.
الراجحي مباشر
منتديات
ح...My favorite entry so far.<br /><br /><a href="http://forum.merkaz.net/t52310.html" rel="nofollow">الراجحي مباشر</a><br /><a href="http://forum.merkaz.net/" rel="nofollow">منتديات</a><br /><a href="http://hawwa.merkaz.net/" rel="nofollow">حواء</a><br /><a href="http://forum.merkaz.net/f62/" rel="nofollow">صدام حسين</a><br /><a href="http://forum.merkaz.net/f84/" rel="nofollow">يوتيوب</a><br /><a href="http://forum.merkaz.net/f73/" rel="nofollow">المنتدى التربوي والتعليمي</a><br /><a href="http://forum.merkaz.net/f19/" rel="nofollow">الأسرة و المجتمع</a><br /><a href="http://forum.merkaz.net/f56/" rel="nofollow">الطب و الصحة</a><br /><a href="http://forum.merkaz.net/f77/" rel="nofollow">منتدى المعاقين وذوي الإحتياجات الخاصة</a><br /><a href="http://forum.merkaz.net/f37/" rel="nofollow">العاب و مسابقات و تحدي</a><br /><a href="http://forum.merkaz.net/f90/" rel="nofollow">ماسنجر</a><br /><a href="http://forum.merkaz.net/f93/" rel="nofollow">توبكات مسنجر - توبكات ملونه - توبكات ماسنجر </a><br /><a href="http://forum.merkaz.net/f96/" rel="nofollow">تحميل الماسنجر - 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تصفيات آسيا المؤهلة لكأس العالم 201...<a title="موقع كورة" href="http://kora.alhnuf.com/" rel="nofollow">موقع كورة</a> - <a title="تصفيات آسيا المؤهلة لكأس العالم 2010 " href="http://kora.alhnuf.com/%D8%AA%D8%B5%D9%81%D9%8A%D8%A7%D8%AA%E2%80%8E-%E2%80%8E%D8%A2%D8%B3%D9%8A%D8%A7-%D8%A7%D9%84%D9%85%D8%A4%D9%87%D9%84%D8%A9-124/" rel="nofollow">تصفيات آسيا المؤهلة لكأس العالم 2010</a> - <br /> <a title="تصفيات أوروبا المؤهلة لكأس العالم 2010 " href="http://kora.alhnuf.com/%D8%AA%D8%B5%D9%81%D9%8A%D8%A7%D8%AA%E2%80%8E-%D8%A3%D9%88%D8%B1%D9%88%D8%A8%D8%A7-%D8%A7%D9%84%D9%85%D8%A4%D9%87%D9%84%D8%A9-166/" rel="nofollow">تصفيات أوروبا المؤهلة لكأس العالم 2010</a> - <a title="تصفيات إفريقيا المؤهلة لكأس العالم 2010 " href="http://kora.alhnuf.com/%D8%AA%D8%B5%D9%81%D9%8A%D8%A7%D8%AA%E2%80%8E-%E2%80%8E%D8%A5%D9%81%D8%B1%D9%8A%D9%82%D9%8A%D8%A7-%D8%A7%D9%84%D9%85%D8%A4%D9%87%D9%84%D8%A9-125/" rel="nofollow">تصفيات إفريقيا المؤهلة لكأس العالم 2010</a> - <a title="تصفيات امريكا الجنوبية المؤهلة لكأس العالم 2010 " href="http://kora.alhnuf.com/%D8%AA%D8%B5%D9%81%D9%8A%D8%A7%D8%AA%E2%80%8E-%E2%80%8E%D8%A7%D9%85%D8%B1%D9%8A%D9%83%D8%A7-%D8%A7%D9%84%D8%AC%D9%86%D9%88%D8%A8%D9%8A%D8%A9-126/" rel="nofollow">تصفيات امريكا الجنوبية المؤهلة لكأس العالم 2010</a> - 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Remind me to mix less story into my...Fun comments. Remind me to mix less story into my summer blockbuster of a campaign.Zubonhttps://www.blogger.com/profile/17678595857805841042noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81836758516813136202008-09-09T14:42:00.000-05:002008-09-09T14:42:00.000-05:00You aren't alone in your opinions. You basically j...You aren't alone in your opinions. <BR/><BR/>You basically just summed up my games and my gaming group. <BR/><BR/>Great article thanks for writing. <BR/><BR/>-BlueAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-68900307451298819152008-08-14T11:10:00.000-05:002008-08-14T11:10:00.000-05:00Jeff, you're a mad man.I am WAY late to this party...Jeff, you're a mad man.<BR/><BR/>I am WAY late to this party... But I just had to leave a comment. This post is probably one of the best that I've ever read. Why? Well it left me saying "Hell Yeah!" and "WTF?" all in one sitting. Talk about a dichotomy.<BR/><BR/>I'm not sure that this type of game is right for everyone. Mostly due to the fact that you have to have a freight-train imagination that's capable of going from 0 to 1k mph in 6 seconds flat. Me? I'm more like a 1967 VW van.<BR/><BR/>Would I have fun as a player in a game like that run by a DM like you? Hell Yeah! Would you have fun in a game like that run by a DM like me? I very seriously doubt it.<BR/><BR/>I'm not trying to be self deprecating here, I'm just being realistic.<BR/><BR/>Your 1000 Chinese Hells would taste like copper on the tongue in the middle of a fly-infested desert when you were dreaming of water. But that's the absolute joy of the situation man! And that kind of shit just makes me want more... I'd thrive in that scenario baby. But you totally have to know how to set that scene, most DMs just aint got the mojo.<BR/><BR/>This is the most wicked cool advice that I've EVER read pertaining to the "old school" mindset of running a game of Dungeons and Dragons. You do ol EGG proud.<BR/><BR/>Spot on Rients!Gamer Dudehttps://www.blogger.com/profile/05006232842482959060noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36454881894032774072008-06-01T04:35:00.000-05:002008-06-01T04:35:00.000-05:00Great article. This is exactly what has happened i...Great article. This is exactly what has happened in every ultra-fun RPG I have ever been a player in.<BR/><BR/>As far as the "no elf ninjas allowed, it ruins 'the mood'" crap, I say rubbish. If you really don't want to ruin the illusion, just say that elf ninja isn't really a ninja. No, he's a member of a secret elf society that likes to spy and assassinate people and wear all black. Simple enough, eh?<BR/><BR/>When a player wants to play a certain type, they usually don't want to play THAT EXACT THING, but instead they want to do what what that type of character does. There's so much room for creativity here.<BR/><BR/>Anyway, keep on rockin'.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-89892187456990566062008-02-15T10:02:00.000-06:002008-02-15T10:02:00.000-06:00Reading the comments I'm puzzled by the people who...Reading the comments I'm puzzled by the people who seem to have skipped reading the whole paragraph about giving players almost everything they want and them putting them through a thousand Chinese hells to get everything else. If putting them through a thousand Chinese hells to even get a magic sword in the first place is what floats their boat, fine, but I don't see anything you wrote that implies you skip putting them through hell altogether.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-70767812456991930132008-01-17T00:54:00.000-06:002008-01-17T00:54:00.000-06:00reading the post I kept thinking 'this sounds like...reading the post I kept thinking 'this sounds like a game that would be load of fun ' :D<BR/><BR/>reading the comments I started thinking 'well, maybe not....it is a wee bit OTT'<BR/><BR/>sitting & typing I'm thinking.... both actually.<BR/><BR/>Every DM has a forte - a style that they are best at, enjoy the most, and that their players enjoy the most. And more power to them for using it because there isn't much worse than a DM who isn't invested in or enjoying their own game. <BR/><BR/>Ultimately if the DM & the players are all enjoying it - that's a good game :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24796908512409402242007-10-10T10:30:00.000-05:002007-10-10T10:30:00.000-05:00awesome post. I definitely agree about not being ...awesome post. I definitely agree about not being afraid to give the players power and then tossing them a challenge for that level of power. <BR/><BR/>Some parts aren't to my taste as a DM (we all do have our own style), but I'd play in that game any time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-87660487798015695182007-10-09T17:33:00.000-05:002007-10-09T17:33:00.000-05:00Great entry. This is spot on.Great entry. This is spot on.Benoisthttps://www.blogger.com/profile/18318309230835219538noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-75629764685496204222007-09-14T17:23:00.000-05:002007-09-14T17:23:00.000-05:00I think people who say that if you give the player...I think people who say that if you give the players everything the want easily they derive no reward, are missing the point.<BR/><BR/>Slowly scrounging together copper pieces one by one to afford a magic sword may be rewarding for you. However, Jeff's players seem to derive their reward from just simply playing.<BR/><BR/>Jeff's style is not for control freaks, which is definitely a vibe I'm getting from the comments.<BR/><BR/>Great post. Continue to rock out with your cock out. Fuck yeah!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-21187074068324269892006-12-22T07:50:00.000-06:002006-12-22T07:50:00.000-06:00"Just out of curiosity, how often do you use a var..."Just out of curiosity, how often do you use a variation of "I'm awesome" in a day?"<br /><br />About a gazillion.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-26960754051902895942006-12-21T20:45:00.000-06:002006-12-21T20:45:00.000-06:00Howdy Jeff,
Just out of curiosity, how often do yo...Howdy Jeff,<br />Just out of curiosity, how often do you use a variation of "I'm awesome" in a day? Cause I counted at least 2. In one paragraph. :)<br />Weird mix of tone: "It's not for everyone" and "This is the greatest way to play." <br /><br />2 bits of advice: A) watch Doug. I had a guy who started with minor things like that, then moverd to "the Enemy Queen loves me. Entire adventure neutralized." Note I said I HAD one. B) bit sappy, but never stop trying to improve, be it Gming, playing, or life.<br /><br />Anyway, best of luck,Good gaming, etc. <br /><br />JonathanAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-45817607541179673702006-12-21T14:23:00.000-06:002006-12-21T14:23:00.000-06:00"Not trying to rain on your parade, I was just tir..."Not trying to rain on your parade, I was just tired of being called out on another message board claiming I didn't have the guts to say it here. "<br /><br />Ummm, what? Knowing that people are slagging me on a message board feeds my ego, so thanks for that. I'm mean, seriously. I was just telling my friend Laurie that having critics meant that I had arrived as a blogger. But then to hear there's chitchat about me on some board somewhere? I'm totally off to google to find that board!<br /><br />Still, I can't shake this weird vibe I'm getting off of your post. Admitting you're only here to establish your own testicular fortitude to your board buddies makes it a wee bit harder to take your comments seriously. Add in the fantasy homoeroticism and it makes seeing your legit points a little more difficult to notice.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-17545897706188275742006-12-21T13:52:00.000-06:002006-12-21T13:52:00.000-06:00Wow.
I'm stunned. That...was...
I'm so glad my D...Wow.<br /><br />I'm stunned. That...was...<br /><br />I'm so glad my DM isn't like this. My game is fun because everything I get I've earned. I would find this game boring as hell.<br /><br />When you have nothing to fear from your surroundings, whats to stop me from trashing it?<br /><br />and this line:<br /><br /><b>Doug rocks. And I rock too, because I run a game where Doug feels comfortable wailing on his mind-guitar like that.</b><br /><br /><br />What is this, Brokeback Dungeon? Stop massaging you PCs sack and grow a set yourself!<br /><br />Also that sword would cost 250k now if Doug tried this crap at my table. Also, I would have some NPCs totally raid his "Celebration PArty" and steal all his loot so he couldn't pay for it and be thrown in jail.<br /><br />Not trying to rain on your parade, I was just tired of being called out on another message board claiming I didn't have the guts to say it here. <br /><br />Good luck to you and your game. I'm sure you and your guys have fun. Keep playing and keep having fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-76410178303991083852006-12-21T11:29:00.000-06:002006-12-21T11:29:00.000-06:00There are two types of GMs: Those who believe thei...There are two types of GMs: Those who believe their players really know what they want and those who run a good game. <br /><br />One of my favorite examples is the television show <I>Cheers</I>. The show started off great until the producers listened to the fans and hooked up Sam and Diane. At that point the show began to seriously suck. Once they solved the problem by breaking them up, the show got good again.<br /><br />Too many GMs are afraid to say no to their players. I strongly recommend asking your players what they want <I>before</I> starting a campaign, but after that, stick to the program. If the players want a Norse campaign in which they make an epic journey, don't let someone bring an "elf ninja" into the game. To borrow your "rock star" analogy: You've set a particular stage--don't let Anthrax perform at Carnegie Hall.<br /><br />Challenging your players with powerful, recurring NPCs is a great way to build excitement. "The last time we saw Reginald the Red, he kicked our asses! Time for a little payback, Reggie!" Eventually most NPCs should die--but if they "suck" there's no satisfaction in killing them. Killing a worthy opponent is far more rewarding than killing a cookie-cutter schmuck.<br /><br />D&D is a game. Games have winners and losers. If there's no chance for a PC to die, then it stops being a game and becomes a Barbie Dream House instead. If there's no risk, the reward isn't sweet. If you really want a "non-stop high-octane freak-out," keep them on the edge between living and dying, make them pay for their mistakes, but reward them when they accomplish something noteworthy. Starting them off as The Beatles gives them the world--starting them off as The Quarrymen gives them something to pursue.Topher Kerstinghttps://www.blogger.com/profile/12864212652853421633noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24428989449321348192006-12-20T22:36:00.000-06:002006-12-20T22:36:00.000-06:00OMG, I can't beleive I wasted 10 minutes reading t...OMG, I can't beleive I wasted 10 minutes reading this. I'm not going to sit here and bash anyone opinion. I'd like to just state mine.<br /><br />I'd like to start by saying I totally disagree with your whole approach. I acually laughed out load when I read the line "Give the players almost everything they want". What happened to making the players earn what they get and reward for great playing and extroidinary achivements? If you give them what they want, they have nothing work towards. It doesn't allow them to actually roleplay, think, come up with new and interesting ways to overcome a situation. <br /><br />In your example about Doug buying an a spiffy new magic sword....first of all, my DM would laugh at me if I asked to buy ANY kind of magic item. Magic and magic items in our game world are not something are easily baught or found. And good luck finding something specific. Anyway, back to the example...So now Doug spends all that money on a cool magic sword. Now he thinks he has the answer to all his problems that are thrown his way, "I've got this sword to use now". Having everything you want and relying on those things (magic or not), leaves you totally one dimentional, not allowing for imagination and skill to shine through. I personally would get bored playing something like that.<br /><br />Please don't flame me on this post...I'm not trying to bash or say what you or anyone else is wrong. I'm just throwing my 2 cents in. <br /><br />I'm glad to hear that all of you are having fun with what ever game you plan and how ever you choose to play it.<br /><br />GL all, and "Game On"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36342308014934720842006-12-11T18:48:00.000-06:002006-12-11T18:48:00.000-06:00This is my gaming philosophy to a T. I am glad I ...This is my gaming philosophy to a T. I am glad I am not the only DM out there who plays like this. Operatic Rock-Star D&D forever.<br /><br />Its one of the reasons the “Elminsters” of my campaign world are old PCs from previous campaigns. Even if it’s a character someone played 5 years or more ago the player always takes pride that their old character lives on in the mythos of the world. The players not the characters are the most important factor in any D&D game.<br /><br />SolomaniAnonymousnoreply@blogger.com