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What do you imagine the characters doing? Fighting in the political struggle, dungeon exploration, or something entirely different?I can't run Dungeons & Dragons without having some dungeons in the mix. For a more historical type game, I think I would hide most of the crazier monsters there. I don't mind having fairy tale type stuff like dragons and unicorns on the hex map, but the flumphs and gorbels would definitely stay in the crazy ass underworld environ. Basically the idea would be to play the campaign fairly straight on the surface, but cut loose with my usual wild self once the PCs go down the steps to Level One. Sure, that means that at some point one of the players will try to change the course of British history with a laser rifle they pried out of the cold dead hands of a cyberbalrog inexplicably dressed like Pee-Wee Herman, but that's just the way it goes sometimes.