here for an explanation. If you've never seen a pumkinheaded monster referred to as a bugbear, go here.
Big thanks to my buddy Pat for sending this to me.
RPG Campaigns: Beginnings And Endings
30 minutes ago
|from The Harlem Globetrotters on Gilligan's Island.|
Koryu, leader of the forty-seven ronin; Elric the Hell-Lost; Daniel the True Defender of the Dreaming Isles; Jothar, Champion of the House of the Rising Sun and Baron of the Realm; Kazamon, the Ring Bearer, hobbit and changeling; Benk the Benighted; Hamal Assad's Twelfth Lancers; Mithrom, bandit turned demon; Mogadore the drunken dwarf; Zorella, amazon leader of the doomed Hell Raid; Lasuli, elven and unafraid; Fredrick the Bold, slayer of Smaug and Sauron; Bolo Mark Nine, destroyer of a dungeon and near slayer of an entire world; the Seven Spartans and their never broken shield wall; Talso the grim mage; all of you are forever graven in the iron legends that will forever follow your steps through allternity. To you and the shades of near four hundred dead I lift a tankard of Rumble Tummy's ale in respectful salute.So by 1977 in Hargrave's game Sauron had been iced, Hell itself invaded and almost 400 characters killed in campaigning. That, my friends, is hard effin' core. On the other hand, in the foreward Hargrave makes a point of apologizing to anyone his work offends. Which leaves me with the distinct impression that Mr. Hargrave will readily kill your PC but he tries to be a nice guy about it.
|The lair next to my comfy chair.|
Found in The Deeper Meaning of Liff, a delightful dictionary by Douglas Adams and John Loyd.Hoggeston (HOG-us-tn) n. The action of overshaking a pair of dice in a cup in the mistaken belief that this will effect the eventual outcome in your favor and not irritate everyone else.
The REAL and HUGE as well as BASIC innovation in D&D was the following:I really think identifying the Gygaxian Building Blocks (spells, magic items, monsters, special abilities, traps) is one of Sett's great contributions to the understanding what it is we do when we play this thing called D&D. You want a way to make the game your own but still recognizably D&D? Make your own blocks but don't change how they operate/interrelate.
1) Providing radically new building blocks for fictious situations.
2) Providing a robust model for interaction of said building blocks.
3) Providing the idea for interacting building blocks
- magic items
- special abilities
- traps(- planes & gods)
the combat stuff was already there in some form. Just look at the monsters, at the spells and realize how this stuff was basically made from whole cloth!
I cannot emphasize the importance of that enough.
Sure there are conceptual sources. But the procedure in which source material and original ideas were mixed and mashed and formed into interactive building blocks for challenges and their resolution, is creative genius of the highest degree!